They’ll spin until you puke – flash lights and blast music. It’s the carnival thrill ride – and they’ve become quite the art form in an dof themselves. But which one’s are the most intense…the most INSANE? Read on, thrill seekers!
You’ll notice some of these rides reside beyond the United States – since most rides here are in “automatic mode” they can’t change their length or intensity, unlike their European (awesome) counterparts.
5. Funtime “Giant Star Flyer”
What looks like an innocuous swing ride takes on a whole new meaning when you’re 400 feet in the air. Because the wind patters are so much different at that height, expect to be twisted (and terrified!).
4. “Hard Rock”
Pretty rare in the U.S., this ride has a great start and finish, with the floor literally right in your face as the ride starts up and then again when it slows down – NOT for the faint of heart!
3. KMG “Tango”
You’ll find a few of these on the U.S. fair and carnival circuit – be sure to wear an athletic supporter if your model doesn’t come with the foot holds!
2. Chance Rides “Zipper”
It’s a ride so steeped in lore – it has a SOUND all it’s own. The constant banging of metal on mesh – the screams of the uninitiated – it makes for a pretty terrifying experience.
The ride has been around since the 1960’s (when it used to be TWICE as fast as it runs today) – and outside of the Ferris Wheel, can you name another specific model of ride that’s kept that sort of tenure? I didn’t think so…
Bonus fun fact: It’s one of the only rides in the U.S. that runs exclusively on manual mode, so if you happen to get an experienced operator – have that dramamine ready.
1. Flying Circus
There are no words – just watch the video!
What do you think – which rides did we miss? Leave us a comment with your most intense flat ride!
If there were a dumb guy Olympics, this dude just ran away with all the medals…
Henry Gribbohm claims that at a recent carnival he attended, he lost $2,600 playing a game called “Tubs of Fun.”
And you thought carnival barkers were good at stretching the truth.
In the game, contestants attempt to toss balls into a tub. Apparently, Gribbohm had been practicing the game at home for weeks before the fair – but when it was game time – the results weren’t so good.
Considering the game offers one of the largest prizes at the fair, it should have been fair warning that this wasn’t going to be a cake walk. Predictably, all of Gribbohm’s attempts failed.
But that didn’t stop him, no sir. According to Gribbohm, he kept trying to win back his money by going double or nothing, something that even a carnie wouldn’t dare try (Especially considering that’s gambling!) He also claimed that because he was causing such a large scene and drawing in people, the operator of the game, “…promised me a Xbox.”
“He dropped $300 in just a few minutes and said he went home to get $2,300 more and soon lost all of that as well,” according to a local TV station.
“It’s not possible that it wasn’t rigged,” he said. “For once in my life, I happened to become that sucker.”
Understatement of the century there. You think they just give these quality items away?
Apparently, Gribbohm went back the next day to complain and the man running the game gave him back $600 – which at least validated his claim that he did spend wayyy too much money on a giant banana. Despite getting back $600 that he never should have, he still filed a report with the police.
Gribbohm said that he’s considering a lawsuit. I wonder if he realizes that he can’t win there, either.
It’s a world of laughter, a world of tears; Its a world of hopes, its a world of fear; There’s so much that we share, that its time we’re aware…
“…its a small world after all!”
You might want to add, “It’s a world of lawsuits” to that refrain as well.
Late last week, Disney got an early Easter present, in the form of an $8,000 judgement against them for not being able to evacuate a man off the ride for over 30 minutes. (The ride itself is anywhere from 12-15 minutes long normally).
Considering how much other Disney lawsuits have been settled for, this one just might feel like a present to settle so low.
So, how did we get here? Well, back in 2009, Jose Martinez, found himself stuck in the final “room” of the attraction the day after Thanksgiving. As per standard operating procedure, Disneyland employees were able to evacuate all the passengers from the ride…except Martinez – who is confined to a wheelchair due to paralysis.
According to Martinez’s attorney, he suffers from panic attacks and high blood pressure, “…both of which became issues as he sat in the boat (with the song) playing over and over and over.” He added, “(Martinez) He was half in the cave of the ride and half out,” Geffen said. “The music was blaring. They couldn’t get it to go off.”
Apparently, Disneyland employes were unable to evacuate the wheelchair-bound Martinez and opted to try and fix the ride to get him back to the ride platform.
Now this is where I get to the litigious point of my article…
Martinez’s attorney continued, “This is a really important ruling not just for (Martinez), but for anyone that rides the rides at Disneyland — because they do break down often and they do not tell people.” Anyone who’s ever visited Disney Parks know that the ride operators are some of the best in the business. As SOON as a ride breaks down, announcements are made and cast members generally walk out to the attraction (when they can) to speak with guests and re-assure them that everything is okay.
The next quote finally broke me: “The court’s saying that this kind of injury is foreseeable and that (Disneyland) has a duty to warn people,” Geffen said.
Now, this ruling is significant – as you’ll remember previously that just a few weeks ago, I wrote about a similar lawsuit that was thrown out AND became part of case law. You can find that post here: “Ride at your own Risk!”
Ironically, the attraction – which was added in 1960, after the World’s Fair – was created in the hopes of spreading world peace via the youth of the world.
Apparently, it now should incite fear.
And really, Disney itself has played on this fear, which has made it more of a cult attraction that ever before. Remember these scenes from “The Lion King” trilogy? (Yes, they made three of them under Eisner’s rule)
And legally, we have to state that these clips of copyrighted material are being used under the “Fair use Doctrine” of copyright law, for discussion, criticism, education or parody. In this case, we’re using them as examples of Disney making fun of itself to educate the readers of this blog. We’ve even shortened the clip playtime to the smallest possible to make our point.
So beware, small world riders – you could find yourself in court the next time a ride song traumatizes you!
Ever wonder why rides make certain sounds? Wonder why it takes a mechanic to “clear” a ride and restart it? In the next few posts, I’ll be highlighting questions people always ask me at parks – so you’ll be an educated park guest!
In it’s essence, the lift hill is the engine of the roller coaster. It give the cars the potential energy they need in order to complete the circuit. The greater the height of the lift, the more potential energy the ride has (I.E. the longer the ride can go)
Traditionally, the lift hill is at the start to the ride, angled at about a 20-25 degree pitch, and has a chain that runs along a trough built into the track.
Once you’re on the lift, you’ll hear the familiar click-click sound – that’s actually a brilliant safety device called an anti-rollback strip. Simply put, if the ride stops suddenly, or heaven forbid) the chain breaks – the car will simply rest in the position it was last in. It’s a similar principle to those common “zip ties” you might have laying around your home. They, just like a coaster – only roll on one direction.
These devices may also be placed at other key areas of the ride, where the chance of a rollback is higher (usually in a slower section of the ride – at the top of a hill)
There are some rides that either do no or cannot have these devices, usually because the action of the ride requires forwards and backwards motion.
So, the next time you’re on a ride – know that a century-old safety device is right under (or above you), making sure your train safely makes it up the lift and subsequent hills time and time again.
Today was a victory for amusement parks and fans alike – the California Supreme Court has ruled in favor of amusement parks and ride operators, by throwing out a lawsuit against (then) Paramount’s Great America that involved their bumper cars.
At issue was the “assumption of risk” associated with going to an amusement park and whether or not one could sue a park if you were injured on a ride through no fault of the park. (I.E. the rides were maintained properly, but you still became injured.)
According to court documents, Smriti Nalwa, a local OB-GYN was on the “Rue le Dodge” bumper cars at Paramount’s Great America back in 2005, with her son, who was maneuvering the vehicle. To say you “drive” a bumper car is a bit of a misnomer…
Continuing through the court documents, near the end of the ride cycle, which generally lasts for about a minute, “(the) plaintiff’s bumper car was bumped from the front and then from behind. Feeling a need to brace herself, (the) plaintiff put her hand on the car’s “dashboard.” That’s when she realized her wrist was fractured.
The lawsuit originally claimed that the park was negligent in preventing injuries to riders and that the park knowingly operated a ride that caused injuries. A lower court found the park not liable, but upon appeal, the decision was reversed.
According to the dissenting judge in the original appeals case, “Low-speed collisions between the padded, independently operated cars are inherent in—are the whole point of—a bumper car ride.”
Even Nalwa agreed with industry experts and fans, when in her deposition said, “The point of the bumper car is to bump…you pretty much can’t have a bumper car unless you have bumps.”
The court found that while these impacts were not highly dangerous, but that sudden changes in speed and direction do carry an inherent risk of minor injuries. To change this portion of the ride would be eliminating the very character of the ride itself.
The dissenting judge continued, “Imposing liability would have the likely effect of the amusement park either eliminating the ride altogether or altering its character…the fun of bumping would be eliminated, thereby discouraging patrons from riding. Indeed, who would want to ride a tapper car at an amusement park?”
In a small portion of cases such as these, our understanding of technology and safety is improved. For instance, after several situations where people were falling or being pushed onto loading tracks in stations, parks installed the ubiquitous “air gate” preventing soon-to-be riders from falling or getting shoved into the path of an oncoming train.
But because the industry is self-policed (I.E. a “killer” ride no longer has the appeal of the 1920’s), most of these lawsuits have done nothing but drive up the cost of business and removed (or renovated for the worse) attractions.
People DO get injured at parks, yes. But they also get injured at home, in their beds and in the shower, too. Yet, you don’t see lawsuits from those events. Why should a park be any different?
Even the court said, “Head-on bumping was prohibited on the Rue le Dodge ride, a safety rule the ride operators were to enforce by lecturing those they saw engaging in the practice and, if a guest persisted in head-on bumping, by stopping the ride and asking the person to leave.”
What was not discussed in the court papers was the possibility of a pre-existing condition. For all we know, Nalwa could have already had a hairline fracture that was aggravated by riding the bumper cars. This is not unheard of, as a child with a pre-existing heart condition died on Mission: Space at Epcot in Florida several years ago.
So clearly, someone broke the rules, they rammed a car head-on. So how, exactly is that the parks’ responsibility? If you or a member of your family was rear ended on the freeway, would you sue the state for providing the venue for the crash?
Let’s face it, more people are hurt or die DRIVING to amusement parks each year than inside them.
So, did someone get needlessly injured?
Do I feel bad that she was injured?
Should the park be responsible for other’s behavior in the park, or even a pre-existing condition that Nalwa may have not been unaware of?
I applaud the decision of the California Supreme Court, because by making this decision, they have re-affirmed our right to have traditional fun, without needless lawsuits ruining it for everyone else.
Ladies and Gentlemen, I give you our first compilation video – welcome to the introduction to the concept of Great American Thrills!
Hope you enjoy it!
1001 Fairgrounds Drive
Originally started as an oceanarium inRedwood Cityback in 1968, this hybrid park has not forgotten its roots as an educational outlet for the animal kingdom. Today, hundreds of species of birds, fish, tigers, sea lions, dolphins and orca live at the park, giving guests a stark contrast to its larger thrill rides.
Built next to the bay along Redwood Shores, Marine World was a small oceanarium whose mission was to educate as well as entertain. In the mid 1970’s, the park merged with the fledgling Africa USA fromLos Angeles. By doing so, it infused many more species of animals that guests could only dream about seeing on an African safari.
Rising land prices eventually forced the park to search for other locations and found one at it’s current site,Vallejo,CA. Today, the park has grown quite a bit since its inception. There are now eight roller coasters to its colorful collection. However, the park keeps a firm hold on its mission to provide a thrilling, memorable experience while taking away a greater appreciation of the animal world.
The Three Areas of Six Flags DiscoveryKingdom
The park has recently spent several million dollars upgrading the interior of the park, most notably in themeing each third of the park for easier navigation. For the casual visitor, this makes navigation much more simple.
Land – This area is where most of the animal species reside in the park, and is the oldest section of the park. Don’t miss: Odin’sTemple of the Tiger, Elephant Encounter, Giraffe Dock and the Butterfly Encounter.
A quick side note on the Butterfly Encounter: if you’re not a fan of flying insects or extremely squeamish, I suggest you just visit the gift shop. Butterflies (although perfectly harmless) grow quite large in here and can get very friendly with guests. Plus, they don’t like being swatted or smushed.
Sea – Home to most of the park’s aquatic species, attractions here include:
Sea Lion Stadium: Let Odin & Seasil bring smiles to everyone’s face with their wild and wacky antics.
StingRayBay: Pet a real Sting Ray.
Dolphin Encounter: See and feed Atlantic Bottlenose Dolphins.
Walrus Experience: Them tusks are big!!!
Penguin Encounter: These adorable flightless birds show their true talent, “flying” through the water.
For the thrill seekers, three of the park’s coaster’s reside here:
V2– Vertical Velocity: A unique inverted shuttle coaster, it takes passengers from 0-70mph in just a few seconds through a barrel roll and then backwards up a vertical spike. The ride will perform three “circuits” before coming to a stop back in the station.
Roar: A throwback to the classic wooden twister coasters of the 1920’s, Roar is a powerful and intense wooden coaster that is not for the faint of heart.
Superman, Ultimate Escape (OPENING SUMMER 2012): Discovery Kingdom shocked the coaster world in late 2011 with the surprise announcement of this prototype attraction from Premier Rides, the innovator of the linear induction or LIM launch. While the park already has a LSM launching coaster in V2, Superman is a complete circuit coaster complete with a NON-inverting loop.
Sky – Aptly named area of the park; this is where you’ll find most of the larger thrill rides in the park, literally right up front.
Boomerang: Shuttle forward and backward through three mind bending loops. This coaster is very intense – all the inversions (loops) are one after the other, with only a small pause in-between.
Medusa: The park’s signature attraction; riders are whisked 150 feet up, only to flip through eight different inversions, all while riding above the track, with no floor below! Don’t look down, she could turn you to stone…
Kong: This inverted coaster packs a punch not many other coasters can. Five dizzying inversions will leave you speechless; it’s all done while hanging below the track!
Where to Eat –
Besides the usual theme park fare found in the food court (which is located just past the games areas) the park offers several unique food options to parks, including: Gordon Biersch Oasis Club, Panda Express, Johnny Rockets, Subway and a Cold Stone Creamery.
Six Flags recently began an “Online Meal Voucher” program, which claims to save you both time and money by purchasing your meals ahead of time, and redeeming your vouchers for food the day of your trip. Although innovative, I’ve found it really doesn’t save you much time. The only way it really saves you money is by preventing you from eating more food at other locations.
This is a good idea for those who love to have everything planned about their trip well ahead of time. (Even what you may feel like eating that day!) Be advised, if you feel like eating something else when you’re at the park – there are no refunds or exchanges on your meal vouchers.
It’s not very difficult to find the major coasters here, as they stick out predominantly on the park’s skyline. If the park looks or even feels crowded, the best course of action is to hit every major coaster as if you’re circuit training. Start at one end of the park, and work your way to the other. If time is a significant issue, consider investing in a “FlashPass.” For $15 per person, you can reserve your space in line, while you visit other attractions. When your predetermined time comes up, simply enter through the “FlashPass” entrance and your wait will be significantly reduced if there’s a wait at all.
Families with Children:
When you arrive, make sure to pick up a park map and show schedule. Try to convince the kids to save the rides until later on in the day and see every show you can. Your kids will thank you when they get to play tug of war with an elephant. (Spoiler alert: The elephants have never lost!) Another must-see show is the Shouka Spectacular. If you want to stay dry, stay away from the lower bowl of seats. The kids on the other hand, should experience what it’s like to be hit with several hundred gallons of cold salt water at least once in their lifetime. Try to keep the rides to a minimum until later in the day, when most of the shows are no longer scheduled. If you have time flexibility, be sure to check out Thomas Town and Looney Tunes Seaport. This can also be the same plan used to tackle the park if you’re bringing grandkids.
Other Tips –
When walking to or from the parking lot, be mindful it’s a long ½ mile walk. To get the juices flowing at the start of your day, you should make the walk to the park from the lot. But definitely wait for the tram when you head back out, no matter how long the line appears.
Once inside the park, jet on over to the all-day use locker pavilion past Guest Relations and behind the funnel cake restaurant. Make sure to bring along anything you might want for the rest of the day, to avoid the long trip back out to the car and back. This includes pants and a sweatshirt if the weather is expected to be cool later in the night. This way, you’ll have more time and energy to spend in the park, rather than walking back and forth that ½ mile to your car and back. These time-costly trips can easily take 30 minutes away from your day inside the park.
Final Tips –
If at all possible, avoid visiting this park on weekends during the summer as well as during any Cheerleader Competition or live concert by Lake Chabot. The park can be quickly overwhelmed with people and crowding can become an issue in smaller pathway areas.
If you’re a fan of being scared or really love Halloween, be sure to experience Fright Fest. Zombies take over the midway, haunted mazes pop up inside the park. You might even catch an authentic “freak show.” This spooktacular event begins around 4p.m. each October operating day and is not recommended for those under 14 years old. You have been warned!
Also, make sure to try and visit during the winter “Holiday in the Park” event, as this is one of only two parks open for significant periods of time in the winter here in Northern California.