It gives me no pleasure to write a piece about this, but I think it IS important to see what happens when societal paranoia meets the reality of our society.
On Saturday night, reports began to circulate online of a group of disruptive teenagers inside California’s Great America. As part of a strong-arm robbery attempt inside the park, someone began shouting “SHOOTER,” inciting mass panic among the attendees.
Guests began running for any exit they could find, including making their own by scaling large, barbed wire fences in backstage areas.
Police scanner traffic reported a few some minor to moderate injures, consistent with trampling crowds, but that no shooting had occurred. There was no word if the group responsible for the false shooting reports were taken into custody.
The park put out a statement about 30 minutes after police arrived, saying:
They concluded with, “The safety of our guests and associates is our highest priority.”
Now, growing up at this park, it is beyond heartbreaking to watch a place I had so much fun in, turn into a place of pure, unadulterated terror. In an era where we drill our students about mass shooters in school, is it much of a stretch to see theme / amusement parks as a soft target? Sadly, no.
That being said, the security to get into theme / amusement parks like Great America is very good. I’ve never felt unsafe at a park event, except for what no security checkpoint can detect: bad actors. A person or group of people who are determined to hurt others in order to make themselves feel better.
The physical damage to the park is repairable. However, the reputation damage to the park and mental damage to those who were in attendance (both guests and employees) is not as easily repaired.
Are there are lessons to be learned here? Absolutely. I imagine parks across the country will be taking a look at their emergency and crisis plans to ensure this never happens at their parks.
But truth be told, we (as a nation) cannot allow ourselves to be so paranoid – and yet, here we are. That being said, after seeing all of these videos over and over, if I were placed in their shoes, I ask myself, “What would I do?”
I finish this op / ed with a question for all of us: Is this the type of country we want to live in? A country in which one bad actor can incite a mass panic, over the generally unfounded fear of someone gunning us down?
Because as much as we want this to be an isolated incident – barring radical change in our society – I’m fearful that this sort of occurrence is only the tip of the iceberg.
Today, Six Flags ($SIX) and the Qiddiya Investment Company announced what they hope will be the final word in roller coasters: Falcon’s Flight. While details are thin at the moment, the company claims that it will be the tallest, fastest and longest steel roller coaster ever built.
The announcement coincides with the release of the Qiddiya Master Plan yesterday, outlining the park’s six themed areas. Falcon’s Flight will be the lynchpin in a greater development of the area, transforming what is currently desert to a thrill-seekers paradise, with 28 rides in total when it opens in 2023. The park will include several other record-breaking attractions, according to the news release.
Despite the scale of the announcement (and it’s a big one, folks), it’s seeing quite a bit of skepticism online from both park fans and the general public. So why all the downer Dave’s & Debbie’s?
For starters, the ride (and park) are still three years away from opening, if everything goes smoothly. Generally, parks or chains hold back on “record-breaking” announcements, to not allow others to potentially compete for a longer period of time.
By telling the world you’re building a 155 mph coaster, other parks or manufacturers could get a head start on breaking those exact, same records.
However, with the animation and stats that have been released, it’s doubtful any park would – or more crucially could – spend the capital necessary to match or exceed these world records. Just from the looks of the video, this ride could easily exceed $100 million USD to build. That’s more than some park chains spent on rides at all of their parks last year!
Second, there are still calls for Six Flags and other American brands to abandon their partnerships with the Saudi Royal Family, after it was revealed the Kingdom was an active participant in the murder of Washington Post reporter, Jamal Khashoggi.
Thirdly, others are wondering whether this coaster (and park) will ever see the light of day, given the company’s track record of opening new parks internationally. Of the five announced international projects, Six Flags has delayed two (China) and cancelled one (Dubai).
The last surviving park Six Flags built from the ground up is Six Flags Mid-America (St. Louis), debuting back in 1971 (Six Flags Power Plant in Baltimore was more of a themed-entertainment attraction, opening in 1985 and closing in 1990). All of the other parks that make up the chain today were acquired after they were built. (Side note: the current Six Flags, Inc. is not the same company that built the original three parks).
With all that being said – the project is backed by members of the Saudi Royal Family, some of the richest people on Earth. It’s doubtful that they would allow a project of this scope and notoriety (after today) to fail or falter, let alone never open.
The bigger issue is: can the manufacturer of this ride (or any of the rides planned) work out the inherent complications of operating safely and consistently in the scorching, desert heat and sand of the Middle East?
I guess we’ll just have to wait and see three years for the answer.
It seemed like virtual reality (VR) on roller coasters was about to be the “next big thing” in the amusement industry. Many parks / chains figured they could breathe new life into older attractions with a VR update. So why are we seeing less and less of them all of a sudden?
Slow Operations / Long Lines
The first thing folks noticed about VR coasters was their wait times – and it wasn’t because they had become instantly more popular. Ride dispatches, even on small trains could average up to 10 minutes+ making ride capacities plummet and wait times soar.
Plus, in many cases, there wasn’t a separate line for non-VR seats. Guests would have to wait the exact same amount of time to NOT experience VR as they did if they wanted to.
The Experience Wasn’t Seamless
During my many experiences with VR coasters, the ride didn’t sync properly with the timing of the train or shut off completely, which led to queasy guests. Other times, the VR required people to do an action, like shoot space aliens – leaving their hands unable to brace themselves into corners and brakes.
Did it make the ride better?
But for me, the biggest downfall of virtual reality coasters is that they don’t make the coaster they go on any better. In fact, in the case of Ninja at Six Flags St. Louis, it made the ride WORSE. I couldn’t brace for the “transitions” and the ride ended up being very painful.
There’s Promise on the Horizon…
Where VR coasters appear to have failed, there seems increasing promise in VR drop towers. Parks with multiple towers or vehicles seem like they could benefit the most.
To me, these experiences are a vastly superior VR experience: smoother, one plane of travel and decreased forces, coupled with not slowing down the other towers or vehicles.
So, to sum up, the VR experience is a novel concept but it’s not quite ready for prime time, at least with it’s current implementation here in the United States. If parks can ultimately work out the capacity and reliability issues with the headsets, it might be a novel way to breathe new life into older rides.
Otherwise, virtual reality coasters should be relegated to an up-charge attraction that only runs certain times of the year or specific hours of the operating day.
* * *
What do you think? Do you enjoy VR on roller coasters, drop rides, or neither? Let me know in the comments below – and be sure to check us out on social media!
Looking through some theme park fan message boards around September, you get a common theme: people ask about / want to go to the International Association of Amusement Parks and Attractions (IAAPA) expo in Orlando, mostly because, “it looks like fun.”
Still others post that, “It looks like Disney’s D23, only for the whole industry,” while others say, “…the website is written in business-speak…”
Let me clear up a few things for you all. First, IAAPA isn’t held for park fans. Don’t be confused by some of the coverage you see on some of those other park blogs, IAAPA is about just three things: buying goods, selling goods and networking for jobs.
Millions upon millions of dollars are transferred in the four days this show is held. There’s a literal ton of business being done on the floor – so – if you do decide to attend this expo as a park fan, you have to know “the code.”
Attending as a park or ride fan and just barreling up to the B&M or RMC booth to swoon over Walter, Fred or Alan – especially while they’re trying to talk to potential buyers – is a massive faux paux. In some cases, a company’s livelihood can depend on the meetings they have at this expo.
Also, snapping photos or video without permission is a HUGE no-no. ALWAYS ask booth vendors if it’s okay to take a photo or record part of their booth the booth for a video.
If you’ve got actual business to discuss (such as inquiring about a job or internship) then feel free to speak to them…when they’re free. If you’re a fan and just taking in the convention for fun, it’s best to just grab some literature and move on. Speaking of discussing business…
The amusement industry – despite being worldwide – is a very tight knit group of individuals. Everyone knows everyone and word gets around…fast. That’s why IAAPA is the perfect event to go to if you’re looking to get a job in the industry. This expo gives you the rare opportunity to meet and network with prospective employers face to face, as well as the opportunity to give them a copy of your resume and cover letter.
Take it from me – I’ve been hired because of connections I made at this expo in the past, as have several of my friends!
Now, despite what you might think from some of the other bloggers out there – the way you dress says a LOT about your purpose. Shorts and a t-shirt emblazoned with your blog’s logo are not commonplace nor looked upon well by vendors. If you want to make a good impression, stand out from the other “schlubs” and come in a suit and tie.
If your registration permits it, one of the least talked about (but best parts) of the expo are the educational seminars they hold. From learning about the business from Disney legends, to how to properly curate social media for your brand, to symposiums on laser tag – these “edu-sessions” give attendees tons of insight, but tend to not get the fanfare that the show floor does.
Speaking of the show floor – yes, it’s true – there ARE a few rides and attractions you can go on at the show. It’s just like purchasing a new car. Just remember that those vendors are there to sell that ride – not entertain you with a day-long ERT session.
If you truly love this industry and want to make it part of your career, I would make it a point to someday visit the annual IAAPA Expo in Orlando. However, if you’re looking for a place to nerd out with other theme park fans, save your money and stick with D23. You’ll end up having more fun there, anyway.
In light of the closure of Fear:VR at Canada’s Wonderland, Great America and Knott’s – after a protest from the President of the Orange County chapter of the National Alliance of Mental Health – a person who admitted he never actually experienced the attraction for himself – Great American Thrills is proud to present to you five more offensive rides that should be shut down, torn down and never spoken of again.
(If you haven’t already gathered, this is all sarcasm – please be offended if you did not get the joke already).
1.) Seven Dwarfs Mine Train, Walt Disney World
Offends: Little People
As our good friend Eric the Actor from the Howard Stern Show always used to say, the correct term is “Little People.” Who thought to name a ride after seven height-challenged people, and then make then sing as if they were merry? Oh – it was a famous KIDS movie? So we’ve inoculated our children that it’s okay to say this, too?!?
2.) The Demon, Great America
Offends: Church-going folk
Sadly, this is the only one on our list that played out in real life. Turns out back in the 1980’s, people were not down with the idea of theming a coaster after a devil-like apparition that was eating guests randomly. Thankfully, people got over themselves and not only is the ride still around – but it tweets, too!
3.) All water rides
Seriously – how can you in good conscious place all that water around a log and let people float in it? What a disgusting insult to people who fear water…
4.) Gold Striker & Gold Rusher, Great America & Six Flags Magic Mountain
Offends: Mine Workers
How can either of these roller coasters accurately portray the savage life endured by miners, all in the search for rare minerals…they should be ashamed of themselves.
5.) Top Thrill Dragster, Cedar Point
Offends: Decent people
Have you seen that thing? It looks like a giant wanker. A hot dog. A gentleman’s “special region.” We can’t have our kids grow up in a world like this…
You see how slippery this slope is? If you don’t like something about a park – just do what everyone else does – don’t support it. Don’t impose your beliefs on them, it only makes you part of the problem…
Great America and Knott’s pull Fear:VR from Haunt lineups after criticism from mental health advocates
After a name change before it opened to the public and just three days of operation, both California’s Great America and Knott’s Berry Farm removed their “Fear:VR” attractions from their Halloween Haunts after mental health advocates in Southern California cried foul.
In their letter to Cedar Fair, the President of the Orange County chapter of the National Alliance on Mental Illness said, “The attraction adds to the hurtful, dehumanizing, discriminatory, prejudicial, insensitive, offensive and stigmatizing of mental illness. (We believe) it is in the poorest taste that mental illness stereotypes are being used by entertainment sources for commercial gain.”
Cedar Fair – corporate owner of both parks – issued a statement late Tuesday night:
“For nine years we have delivered unique and immersive haunted experiences to our fans and loyal guests. Our evening attractions are designed to be edgy, and are aimed at an adult-only audience. Over the past week we have heard from a number of people expressing their concern that one of our temporary, Halloween attractions – FearVR – is hurtful to those who suffer from mental illnesses. Contrary to some traditional and social media accounts, the attraction’s story and presentation were never intended to portray mental illness. As it is impossible to address both concerns and misconceptions in the Halloween time frame, at this time we have decided to close the attraction.”
For those of us who DID experience it, the consensus was clear: it WAS scary as all hell. It was a better, overall use of VR than on a coaster – because you didn’t know what to expect. It truly immersed you in the program. But – was it offensive, insensitive and stigmatizing? And more importantly, should that matter when it comes to a fantasy event like Halloween Haunt?
On the one hand – it’s a Halloween event. It’s supposed to be a little “off.” Hell, Knott’s regularly MURDERS and HANGS celebrities (in effigy) twice a night in Calico Square. Yet, you don’t hear from those who decry the death penalty or for those wanting more gun control – because everyone knows it’s fake. It’s built into the event.
I don’t remember the “hospital” in Fear:VR focusing on mental health in the storyline. We went into the room for an “ocular” exam. There was a backstory about a young girl who was possessed in some way, but it was never made clear that the facility we were at was anything more than a regular hospital.
On the other hand, is mental health a huge stigma in our society? Absolutely. Could this attraction possibly play into those stigmas? I suppose you could say, “yes” given the reality many interpreted it as. But then again, the whole Haunt experience is one big stigma / stereotype when you think about it. Are all farmers murderous, un-educated hicks? Then Cornstalkers must go. Are all clowns homicidal maniacs? Killer Klown Town has to go too – it could be offensive to genuine, circus performers. Is a hospital full of half-dead zombies going to trying and kill you if you check into a mental clinic? No, it isn’t.
Cedar Point tried a similar attraction a few year ago – and it met the exact same criticism and ultimate demise. How the company thought that in CALIFORNIA of all places that this would fly, is a question for someone above my pay grade. One must also wonder if the park’s “INsanitarium” maze might be in the cross-hairs as a result of all this activity.
The other question that I don’t think we can answer is this: Where do we stop with this? I don’t claim to have the answer – I don’t think any of us do.
Recently, a lot of people were pretty “upset” that In N’ Out Burger didn’t offer a vegetarian burger. They made a petition that got a ton of play online and loads of media attention. Yet, do you see meat eaters going into vegan or vegetarian restaurants, demanding beef? But I digress, let’s get back to the parks…
There is one thing I think that we CAN agree on: there is difference between fantasy and reality – and there’s no reality in a park’s Halloween event.
The chainsaws don’t have chains, the monsters have no magical powers and all of the blood is fake. Are we laughing at the dead, the murderers among us or the worst of our society by celebrating Halloween like this? Of course not. It’s just fantasy.
What do you think? Should the parks have shut down the attraction, or is this just a massive blow up for nothing? Let me know in the comments section below – but please keep it civil:
Northern California’s marquee morbid event, Halloween Haunt, returns to California’s Great America in 2016 with a few tweaks and added shrieks.
I don’t want to give a blow-by-blow review of each and every maze – you really should go out and explore them for yourselves. However, I will be giving you an overall picture, with some detailed insight.
The marquee attraction for 2016 is “Fear:VR” a virtual reality experience using Samsung phones and the Oculus headset. They are the same headsets used by Six Flags for their VR coasters – but that’s where the comparison ends.
Fear:VR (the name was changed due to complaints from mental health advocates) uses 8 stationary “wheelchairs” set up in one of two rooms, dressed just like a doctors office. The “nurses” allow you to get comfortable, then quite literally strap you in. The “Nurses” then place on the VR headset and earphones. The simulation (they call it an ocular exam) proceeds and uses several extra-sensory tricks, similar to a 4D theater in addition to the VR screen.
Overall, it is a fascinating, psychological trip that shows the potential of VR without having to strap you into a moving coaster. But, it will also set you back $10 per person. Normally, I’d be against this – but once I saw the slow capacity, I understood the necessity of making it an “upcharge” attraction. The ability to schedule your “doctor’s appointment” and realistic looking ID wristband you get to take with you are very nice touches.
One of the biggest changes that Haunt fans will notice is the separation of the Skeleton Key rooms from the mazes. Now they are in their own, individual sites (mostly stores). This has alleviated one of the chief criticisms of last year’s Haunt, in which Skeleton Room patrons waited LONGER to experience the maze than those who had not purchased an upgrade.
This separation keeps the uniqueness of the rooms, while preserving the Fast Lane that comes with it. The five rooms are: Bone Crusher, Dominated, Vanity, Sorority Slaughter and Hoarder House. Their experiences vary from standard “walk-though” maze to full-on “escape from the room.”
Cornstalkers received a much-needed refresh – and it paid off nicely. Great to see the older mazes get some love here, too.
However, the event is not without it’s wrinkles to iron out. For example, the Fast Lane entrance for Insanitarium was difficult to find – and when I did find it, it wasn’t separated from the other guests, which led to some confusion. Thankfully, crowds were very light for a Friday night.
Also, the area around “Fear: 5150” is quite bleak – and not in the good, “Haunt-ish” sort of way. It’s actually quite difficult to FIND or even SEE the attraction as you’re walking past it. With Planet Snoopy completely dark, I struggled to see the sign for the attraction – and many guests probably walked right past it without even realizing it was there. Maybe some extra “nurses” could be stationed around the area, and used like carnival barkers to ask if people have made their appointments” to see the good doctor.
Now, I know I’ve written at length before about this last gripe, but it bears repeating: How can a park, with a ride themed after a demonic creature, not do ANYTHING to plus the ride during a Halloween event? Of course, I’m referring to “The Demon” – and it befuddles me each and every Haunt to ride it, only to find nothing has been added, changed or put into it. Heck, at least the other Demon at Six Flags Great America brings back the kitschy theme song that used to play in the queue during their Fright Fest! Here’s the complete soundtrack, in case anyone at the park is reading this:
The event still suffers from a lack of talent, both in the scare zones and mazes. Hopefully, it will fill out as the event progresses.
Finally – this is something that I’ve watched become more and more of an issue with each Haunt season: parking control.
While I realize that security is more focused on the guests inside the park, it may be time to address the parents picking up their kids outside the gates.
You see, this isn’t the line to get into the park for Haunt – these are all parked vehicles, blocking the entrance to the parking lot. It extends all the way onto Great America Parkway. If I were a guest who didn’t know better, I’d assume it was the line to get into the park – and promptly change my mind about going that evening:
What’s more frustrating, is that in addition to all of that roadway being a red zone, the drop off / pick up area is right across the way, designed for easy entry and exit. It was only about half-full when I took these photos. But, come peak Haunt season, it will be full and overflowing. It would be nice to see the park and city come up with a better, higher capacity waiting area, so that more people would use it. Where’s Stanley Roberts when you need him?
So is Halloween Haunt a good bet for you and your friends in 2016? Absolutely.
Should you pony up a few extra bucks for the unique, Skeleton Rooms and Fear:VR? Yes. You probably had a Gold Pass anyway, so why not spend a few bucks every now and then to “plus” your experience? I know I’ll be returning to the fog…
Being the closest Six Flags park to Silicon Valley, it seems strange to have it receive the virtual reality add-on to one of its coasters so late in the game.
However, with time comes improvement and those lessons learned at other Six Flags parks were on full display at the media preview aboard Kong for “Rage of the Gargoyles” – a virtual reality experience powered by Samsung and Oculus.
The headsets have been completely re-designed, with a simple click wheel for tightening in the back and bungee straps with a single adjustment point. The phones themselves still have the occasional hiccup, which does add to dispatch times. But overall, it’s faster than other installations I’ve seen.
WARNING – SPOILERS AHEAD:
The experience itself is fairly straightforward. You’re a gunner in a helicopter, slowly climbing to do battle with gargoyles – because, why not? At the top of the lift, a giant gargoyle appears and rips the top off your helicopter, rendering your gun useless.
During the ride, the gargoyles still come at you, move your head around to target them with missiles.
At the end of the ride, the “boss” gargoyle appears once again, so you have to do battle with him as the train slowly navigates back to the station. If you don’t do battle with him at the end – you actually end up losing the game!
END OF SPOILERS…
My biggest concerns going into the event today were shared by many others: how could a ride known for rough, jerky transitions be suitable for a “blinded” VR experience? I have to say, I did not experience significant headbanging on my two trips (it was far from smooth, however). On the second trip, however my headset did become loose and began bouncing around on my head, which was not pleasant.
With the large, Vekoma over the shoulder restraint, I also found it difficult to reach the side button to shoot during the game. It also limited my reach when the headset came loose.
Dispatch times were improved over what I saw this past summer at other Six Flags parks. At this special media event, they were averaging around 4-5 minutes. That is a vast improvement over the 7-10 minute dispatches I saw at Six Flags St. Louis, Over Georgia and Over Texas this past summer.
So, is it worth a trip to Six Flags Discovery Kingdom to experience Northern California’s first Virtual Reality coaster? Yes, if you’ve never done it before. Just be prepared for long waits and slow dispatches. I’ll predict that the general public will eat this sort of thing up, while coaster fans (who already weren’t too hot on Kong) might give it a second look.
If you’ve been on a VR coaster before, it’s not much different from what you’ve already experienced. A ride on the Joker or Medusa might be a better bet if the lines are as long as predicted.
Overall, I still don’t like the idea of VR on rides, at least on the rides that they’ve been installed on in the United States. While the idea is there, the execution just isn’t worth the wait. At least, not yet. All that being said, this is one of the better VR installations that I’ve experienced.
Have you done battle with the gargoyles aboard Kong? Let me know what you think in the comments section below:
It’s the best time of the year for park fans – time to find out what that 2017 season pass will get you at your local or favorite bemusement and theme parks.
Early this morning, Six Flags fans got up early to see what was coming their way – and it was a lot of DC Comics-themed clones.
A lot of them. Several “Justice League” dark rides and Joker-themed 4D Free Fly coasters dominated the announcements, which isn’t surprising – considering the larger investments in parks last year across the chain.
But the real headscratcher in this chain-wide announcement is my local park, Six Flags Discovery Kingdom. Here’s why:
The park is adding a Zamperla Giant Discovery – a large pendulum ride that swings riders while the disc spins around:
There’s just one thing – the park already has something just like it – a very intense Huss Frisbee known as “Tazmanian Devil.”
Call me crazy – but I think many would agree a better addition would have been a Zamperla Endeavour; the same model seen at Six Flags Over Texas:
Of course, Tax could also be having some serious maintenance challenges – and might not be there next year. But if it is – better get some Scalpicin shampoo to cut down on the irritation to your head.
Even more amazing – despite all the issues surrounding the closure of Vortex and subsequent communications afterwards – California’s Great America STILL has an opportunity to not only trump Discovery Kingdom’s announcement – but completely usurp the Vallejo parks’ new addition – if they play it right. Betcha did see that coming last week…
Personally – the biggest and most exciting news out of Six Flags this year – wasn’t even part of the annual announcement – it was released the day before it.
Jeffrey Siebert – long time Public Relations and Marketing manager for Paramount’s Kings Island, Schlitterbahn and Fiesta Texas was promoted to the role of General Manager of the San Antonio park. Anyone who has been to one of his events knows he is the prototype for all communications / public relations employees at an amusement or theme park. He isn’t just another employee – he IS the park. Lives, eats, sleeps and breathes it. It could not have happened to a better person – and I look forward to seeing what he does now that he’s his own boss (sort of).
What did you think of the Six Flags announcements for 2017? Leave a comment below and let’s chat!
It seems like every week this summer, the news has stories of horrific injuries or deaths at an amusement park. With that, comes the predictable “I knew that ride wasn’t safe. They should have never opened it,” chatter online.
But, as hard to believe as it is: Amusement parks are not trying to hurt or kill you.
Around the turn of the century, things were different. Rides were a new concept and safety systems were, well – non-existent. In fact, a ride with a “killer” reputation was actually MORE popular, as people were willing to test their mettle against the machine.
But as the industry matured, so also did it’s guests – and the demand went from a killer coaster to a safer one. Manufacturers responded with the lap bar, seat belt and over the shoulder restraint.
It’s no longer in the best interest of a park to have a ride that’s not safe – and that’s been the case since the 1920’s. Coasters and flat rides can be millions of dollars of investment – and one accident could turn that investment into a fancy lawn ornament.
Yeah, there’s always the exceptions to the rule, but thankfully in this industry – they tend to be easy to spot. If a ride doesn’t “look” right – it probably isn’t. And if you don’t like the way it looks, you don’t have to ride.
So, with this rash of incidents across the country – could better oversight lead to safer rides? I’m not sure. Currently, the states regulate amusement rides, to varying degrees depending on location. Could a uniform standard be better? Maybe. But uniform rules have their drawbacks, too.
It’s hard to create a “one size fits all” methodology for the entire United States. If we can’t agree on anything in Washington, it would be tough to push through legislation that would work fairly for everyone.
I repeat this stat often, because it’s worth repeating: You have better odds of being injured driving to an amusement park than you do while inside. You may hear about a deadly crash on the freeway, only mentioned as a “Sig Alert” in a traffic update. A death on a coaster, however will cause the news choppers to be summoned to the scene.
So go to your local amusement or theme park with confidence – just follow the safety rules. A park doesn’t want to hurt or kill you, despite what the internet says. Because if they did – you wouldn’t be able to go back and spend more money there…
Never has a wooden roller coaster closure announcement been more gleefully celebrated by the ride enthusiast community…
On Monday, Cedar Point announced that they would be “giving the axe” to their once record-breaking wooden roller coaster, Mean Streak. There was no blowback; no online petitions; no hashtag activists. Quite simply, people were ready to let Mean Streak go. But why? Aren’t we supposed to celebrate and try to preserve the wooden coaster in America? After all, we invented them back in 1884 at Coney Island.
Mean Streak was part of a trio of massive wooden roller coasters built in the late 1980’s to early 1990’s. They were designed and built by Charles Dinn of Ohio and each (Hercules at Dorney Park, The Texas Giant at Six Flags Over Texas and Mean Streak at Cedar Point) were record breakers.
They were also neck breakers. While the rides were massively popular their first year, the parks they sat in simply could not allocate enough man-hours or maintenance time to keep them running as smooth as when they opened. They quickly fell out of favor with not only ride enthusiasts, but also the general public due to their rough rides.
Of the 11 wooden coasters that Dinn designed and built – four have been demolished, one has been renovated into a steel coaster and now we await the eventual fate of Mean Streak.
The other massive woodies of the era (not built by Dinn) did not fare well, either. The Rattler at Fiesta Texas was renovated into a steel coaster in 2013 while Son of Beast at Kings Island was eventually torn down.
The closure of Mean Streak is a bookend to a unique era in the amusement industry, where we discovered there is an upper limit to what wooden coasters can do, bigger was not always better and sacrificing ride quality for records does not make for a good, long-term investment. Let us hope that we never see an era like it again.
Over the past several years, many parks around the world have decided to remove their flume rides.
But I’m here today to come to the defense of the lowly log flume, even though they rarely defend me from their chlorinated waters.
Much like the roller coaster, the log flume has become an integral part of any amusement or theme park. Invented by Karl Bacon and Ed Morgan of Arrow Development in the 1963, the flume came about after hearing of stories of loggers riding trunks as they traversed the narrow, fast troughs of water.
But with the rise of water parks, many companies are making the choice to eliminate the flume – because of on-going maintenance and operating costs.
Here’s why they should reconsider:
- Flumes are multi-purpose:
Any good amusement park should have three different types of water rides: A spillwater, white water rapid and a flume. Two of the three are just about guaranteed to get you soaked.
But a flume is different.
Don’t want to be soaked but want to cool down? Then you go on the flume.
It’s also a great ride EVERYONE can enjoy in the family. From the kids to grandma and grandpa, you can share the experience of a log ride. You can’t do that with a water park.
- Flumes aren’t water parks:
Unlike a water park, you don’t need to change clothes to go to and from a log flume. There’s no need for a locker and they have wonderful capacity compared to a waterslide.
Guests get more bang for their buck, too – as flumes tend to be one of the longest length attractions in most parks.
- Flumes are heritage:
They were invented here, in America. In fact, they were invented less than 10 miles from where I currently type. The first one was so popular at Six Flags Over Texas, they built a second one to handle the crowds.
They suck in tons of people on hot days and provide some of the best photo opportunities for any park photographer.
Most importantly, they are part of the fabric that keeps parks together. Removing a flume is like removing a coaster these day – and every one that has been removed has been sorely missed.
Simply put, the flume deserves to be preserved – and revered.
What do you think – are the days of the log flume numbered? Tell me in the comments section or on my social media links!
Rarely do I find myself speechless after coming home from a park. After hundreds of different parks, it’s difficult to impress me.
However, I am proud to report that after taking in the first day of “Taste of Orleans” at California’s Great America, this is one of those moments. Not only were all my expectations met, they were exceeded.
Let’s begin with a quick background: “Taste of Orleans” is a first-of-it’s-kind for Great America – a food and wine festival, themed with Cajun dishes and flavor. But, it is much more than that. In my eyes, it is the re-birth of both Orleans Place and of theme inside the park.
I’ll get into that a bit later – let’s head back to the food for now…
After picking up your tasting card for $25, you can visit six different food stations, which feature different, Cajun-inspired dishes. They are: Creole Meatballs, Bourbon House BBQ Chicken Wings, Crawfish Etoufee, Chicken-Andouille Gumbo, Red Beans and Ride and two Beignets for dessert:
Portion sizes were quite liberal compared to other tasting events I’ve attended – and I found that I was quite satisfied after sampling everything (sans the beignets – I saved those for dessert later on in the day). All the food was fresh and full of flavor – definitely not your typical amusement park fare.
But where this event really took off for me was after sunset.
In what must be a “dry run” for their upcoming “Winterfest” in November and December, the park has placed quite a bit of LED lights throughout the area, similar to International Street at Kings Dominion. The effect is stunning – and the area once dark and dreary at night is now colorful and welcoming:
Consider just a few years ago, park employees had to fight to get the lettering of “ORLEANS PLACE” back on the brick entrance to the area. Now, it’s full-on Mardi Gras. Did I mention the stilt-walkers handing out beads to everyone; the live bands playing zydeco music or the theme-appropriate employee uniforms? It doesn’t just evoke New Orleans – it SCREAMS it.
Then for the highlight of the night – a Cajun-themed fireworks show. I must have spotted three or four fire marshals in the park, with extinguishers at their side – that’s when you KNOW it’s going to be one hell of a show.
And was it ever.
While difficult to capture perfectly, these two shots say it all – California’s Great America went FULL-ON DISNEY with their first attempt at what they call, “Immersive Fireworks.”
Sign me up. Permanently:
Now, one of the benefits I can see of events like this: All the decor and lighting CAN STAY UP throughout the season. Move it earlier in the season (say to a traditionally non-busy day) and you’ve themed the area for the rest of the season.
In essence, “Taste of Orleans” has un-done decades of de-theming at this park and brought back the magic and majesty of the Marriott-era…and I do not say that lightly.
The “Paramount Blue” benches in the area are being swapped out for more traditional black iron, brown wood models. The “Girl Space” store was changed to the new location of the Great America Outlet and both it and the “Trending Now” shop sport more authentic, theme-appropriate signage.
Zydeco and jazz permeated the area on new speakers – a much-needed upgrade from the ground box models (that sounded worse than a subway announcement) found elsewhere in the park. And when that music wasn’t playing, live performers were – either a local group of high schoolers, marching through the Rue and eventually making their way to the top of the Consulate balcony, where they drew quite the crowd.
Anyone who says people go to parks for just the coasters does not understand the industry. Guests go to be ENTERTAINED. And was I and thousands of others ENTERTAINED at this event? Oh hell yeah:
When you see people openly dancing in the streets to the music being played – you have hit that perfect nerve inside them that only theme parks can do: make a guest forget they’re in Santa Clara, CA – and transport them to a completely different place.
After seeing just how spectacular this event was, I was surprised to not see any promotion about the event on any media that I saw or heard (TV or radio). The Bay Area has quite a “foodie” culture – and I can easily see hundreds, if not thousands of “foodiphiles” showing up to see what all the hub bub was about – so long as they knew about it. Maybe I just missed the spots…
My only real gripes from the event itself were minor: a lack of water cups at the food booths, lack of dedicated seating areas to sit and relax and no dedicated line for beignets at Sweet Tooth. But that’s about it.
Knott’s has the Boysenberry Festival. Carowinds has a Taste of Carolina. And now, NorCal’s Cedar Fair park finally has a marquee foodie event to call it’s own.
If events such as “Taste of Orleans” is (pardon the pun) a taste of the future of this park, then the future smells pretty good from where I stand. Do yourself a favor and plan to visit California’s Great America on July 24th, 30th or 31st and experience the earnest revival of a legendary theme park.
“TASTE OF ORLEANS” FOOD & WINE FESTIVAL TIPS:
Don’t wait in line for a food or wine card in Pizza Orleans or Sweet Treats – the tasting cards are available at the smaller merchandise booths as well.
Watch out for chalk art along the Rue – you might be stepping on a Picasso and not realize it!
Best spot for fireworks viewing is along the Rue in Orleans Place.