Six Flags Discovery Kingdom’s New for 2017 attraction is a real headscratcher
It’s the best time of the year for park fans – time to find out what that 2017 season pass will get you at your local or favorite bemusement and theme parks.
Early this morning, Six Flags fans got up early to see what was coming their way – and it was a lot of DC Comics-themed clones.
A lot of them. Several “Justice League” dark rides and Joker-themed 4D Free Fly coasters dominated the announcements, which isn’t surprising – considering the larger investments in parks last year across the chain.
But the real headscratcher in this chain-wide announcement is my local park, Six Flags Discovery Kingdom. Here’s why:
The park is adding a Zamperla Giant Discovery – a large pendulum ride that swings riders while the disc spins around:
There’s just one thing – the park already has something just like it – a very intense Huss Frisbee known as “Tazmanian Devil.”
Call me crazy – but I think many would agree a better addition would have been a Zamperla Endeavour; the same model seen at Six Flags Over Texas:
Of course, Tax could also be having some serious maintenance challenges – and might not be there next year. But if it is – better get some Scalpicin shampoo to cut down on the irritation to your head.
Even more amazing – despite all the issues surrounding the closure of Vortex and subsequent communications afterwards – California’s Great America STILL has an opportunity to not only trump Discovery Kingdom’s announcement – but completely usurp the Vallejo parks’ new addition – if they play it right. Betcha did see that coming last week…
Personally – the biggest and most exciting news out of Six Flags this year – wasn’t even part of the annual announcement – it was released the day before it.
Jeffrey Siebert – long time Public Relations and Marketing manager for Paramount’s Kings Island, Schlitterbahn and Fiesta Texas was promoted to the role of General Manager of the San Antonio park. Anyone who has been to one of his events knows he is the prototype for all communications / public relations employees at an amusement or theme park. He isn’t just another employee – he IS the park. Lives, eats, sleeps and breathes it. It could not have happened to a better person – and I look forward to seeing what he does now that he’s his own boss (sort of).
What did you think of the Six Flags announcements for 2017? Leave a comment below and let’s chat!
Amusement parks are not trying to purposely hurt or kill you
It seems like every week this summer, the news has stories of horrific injuries or deaths at an amusement park. With that, comes the predictable “I knew that ride wasn’t safe. They should have never opened it,” chatter online.
But, as hard to believe as it is: Amusement parks are not trying to hurt or kill you.
Around the turn of the century, things were different. Rides were a new concept and safety systems were, well – non-existent. In fact, a ride with a “killer” reputation was actually MORE popular, as people were willing to test their mettle against the machine.
But as the industry matured, so also did it’s guests – and the demand went from a killer coaster to a safer one. Manufacturers responded with the lap bar, seat belt and over the shoulder restraint.
It’s no longer in the best interest of a park to have a ride that’s not safe – and that’s been the case since the 1920’s. Coasters and flat rides can be millions of dollars of investment – and one accident could turn that investment into a fancy lawn ornament.
Yeah, there’s always the exceptions to the rule, but thankfully in this industry – they tend to be easy to spot. If a ride doesn’t “look” right – it probably isn’t. And if you don’t like the way it looks, you don’t have to ride.
So, with this rash of incidents across the country – could better oversight lead to safer rides? I’m not sure. Currently, the states regulate amusement rides, to varying degrees depending on location. Could a uniform standard be better? Maybe. But uniform rules have their drawbacks, too.
It’s hard to create a “one size fits all” methodology for the entire United States. If we can’t agree on anything in Washington, it would be tough to push through legislation that would work fairly for everyone.
I repeat this stat often, because it’s worth repeating: You have better odds of being injured driving to an amusement park than you do while inside. You may hear about a deadly crash on the freeway, only mentioned as a “Sig Alert” in a traffic update. A death on a coaster, however will cause the news choppers to be summoned to the scene.
So go to your local amusement or theme park with confidence – just follow the safety rules. A park doesn’t want to hurt or kill you, despite what the internet says. Because if they did – you wouldn’t be able to go back and spend more money there…
Cedar Point announces Mean Streak wooden roller coaster to close in September
Never has a wooden roller coaster closure announcement been more gleefully celebrated by the ride enthusiast community…
On Monday, Cedar Point announced that they would be “giving the axe” to their once record-breaking wooden roller coaster, Mean Streak. There was no blowback; no online petitions; no hashtag activists. Quite simply, people were ready to let Mean Streak go. But why? Aren’t we supposed to celebrate and try to preserve the wooden coaster in America? After all, we invented them back in 1884 at Coney Island.
Mean Streak was part of a trio of massive wooden roller coasters built in the late 1980’s to early 1990’s. They were designed and built by Charles Dinn of Ohio and each (Hercules at Dorney Park, The Texas Giant at Six Flags Over Texas and Mean Streak at Cedar Point) were record breakers.
They were also neck breakers. While the rides were massively popular their first year, the parks they sat in simply could not allocate enough man-hours or maintenance time to keep them running as smooth as when they opened. They quickly fell out of favor with not only ride enthusiasts, but also the general public due to their rough rides.
Of the 11 wooden coasters that Dinn designed and built – four have been demolished, one has been renovated into a steel coaster and now we await the eventual fate of Mean Streak.
The other massive woodies of the era (not built by Dinn) did not fare well, either. The Rattler at Fiesta Texas was renovated into a steel coaster in 2013 while Son of Beast at Kings Island was eventually torn down.
The closure of Mean Streak is a bookend to a unique era in the amusement industry, where we discovered there is an upper limit to what wooden coasters can do, bigger was not always better and sacrificing ride quality for records does not make for a good, long-term investment. Let us hope that we never see an era like it again.
Log flumes are worth keeping around
Over the past several years, many parks around the world have decided to remove their flume rides.
But I’m here today to come to the defense of the lowly log flume, even though they rarely defend me from their chlorinated waters.
Much like the roller coaster, the log flume has become an integral part of any amusement or theme park. Invented by Karl Bacon and Ed Morgan of Arrow Development in the 1963, the flume came about after hearing of stories of loggers riding trunks as they traversed the narrow, fast troughs of water.
But with the rise of water parks, many companies are making the choice to eliminate the flume – because of on-going maintenance and operating costs.
Here’s why they should reconsider:
- Flumes are multi-purpose:
Any good amusement park should have three different types of water rides: A spillwater, white water rapid and a flume. Two of the three are just about guaranteed to get you soaked.
But a flume is different.
Don’t want to be soaked but want to cool down? Then you go on the flume.
It’s also a great ride EVERYONE can enjoy in the family. From the kids to grandma and grandpa, you can share the experience of a log ride. You can’t do that with a water park.
- Flumes aren’t water parks:
Unlike a water park, you don’t need to change clothes to go to and from a log flume. There’s no need for a locker and they have wonderful capacity compared to a waterslide.
Guests get more bang for their buck, too – as flumes tend to be one of the longest length attractions in most parks.
- Flumes are heritage:
They were invented here, in America. In fact, they were invented less than 10 miles from where I currently type. The first one was so popular at Six Flags Over Texas, they built a second one to handle the crowds.
They suck in tons of people on hot days and provide some of the best photo opportunities for any park photographer.
Most importantly, they are part of the fabric that keeps parks together. Removing a flume is like removing a coaster these day – and every one that has been removed has been sorely missed.
Simply put, the flume deserves to be preserved – and revered.
What do you think – are the days of the log flume numbered? Tell me in the comments section or on my social media links!
Taste of Orleans Festival at California’s Great America Serves Up Food, Spirits and Nostalgia
Rarely do I find myself speechless after coming home from a park. After hundreds of different parks, it’s difficult to impress me.
However, I am proud to report that after taking in the first day of “Taste of Orleans” at California’s Great America, this is one of those moments. Not only were all my expectations met, they were exceeded.
Let’s begin with a quick background: “Taste of Orleans” is a first-of-it’s-kind for Great America – a food and wine festival, themed with Cajun dishes and flavor. But, it is much more than that. In my eyes, it is the re-birth of both Orleans Place and of theme inside the park.
I’ll get into that a bit later – let’s head back to the food for now…
After picking up your tasting card for $25, you can visit six different food stations, which feature different, Cajun-inspired dishes. They are: Creole Meatballs, Bourbon House BBQ Chicken Wings, Crawfish Etoufee, Chicken-Andouille Gumbo, Red Beans and Ride and two Beignets for dessert:
Portion sizes were quite liberal compared to other tasting events I’ve attended – and I found that I was quite satisfied after sampling everything (sans the beignets – I saved those for dessert later on in the day). All the food was fresh and full of flavor – definitely not your typical amusement park fare.
But where this event really took off for me was after sunset.
In what must be a “dry run” for their upcoming “Winterfest” in November and December, the park has placed quite a bit of LED lights throughout the area, similar to International Street at Kings Dominion. The effect is stunning – and the area once dark and dreary at night is now colorful and welcoming:
Consider just a few years ago, park employees had to fight to get the lettering of “ORLEANS PLACE” back on the brick entrance to the area. Now, it’s full-on Mardi Gras. Did I mention the stilt-walkers handing out beads to everyone; the live bands playing zydeco music or the theme-appropriate employee uniforms? It doesn’t just evoke New Orleans – it SCREAMS it.
Then for the highlight of the night – a Cajun-themed fireworks show. I must have spotted three or four fire marshals in the park, with extinguishers at their side – that’s when you KNOW it’s going to be one hell of a show.
And was it ever.
While difficult to capture perfectly, these two shots say it all – California’s Great America went FULL-ON DISNEY with their first attempt at what they call, “Immersive Fireworks.”
Sign me up. Permanently:
Now, one of the benefits I can see of events like this: All the decor and lighting CAN STAY UP throughout the season. Move it earlier in the season (say to a traditionally non-busy day) and you’ve themed the area for the rest of the season.
In essence, “Taste of Orleans” has un-done decades of de-theming at this park and brought back the magic and majesty of the Marriott-era…and I do not say that lightly.
The “Paramount Blue” benches in the area are being swapped out for more traditional black iron, brown wood models. The “Girl Space” store was changed to the new location of the Great America Outlet and both it and the “Trending Now” shop sport more authentic, theme-appropriate signage.
Zydeco and jazz permeated the area on new speakers – a much-needed upgrade from the ground box models (that sounded worse than a subway announcement) found elsewhere in the park. And when that music wasn’t playing, live performers were – either a local group of high schoolers, marching through the Rue and eventually making their way to the top of the Consulate balcony, where they drew quite the crowd.
Anyone who says people go to parks for just the coasters does not understand the industry. Guests go to be ENTERTAINED. And was I and thousands of others ENTERTAINED at this event? Oh hell yeah:
When you see people openly dancing in the streets to the music being played – you have hit that perfect nerve inside them that only theme parks can do: make a guest forget they’re in Santa Clara, CA – and transport them to a completely different place.
After seeing just how spectacular this event was, I was surprised to not see any promotion about the event on any media that I saw or heard (TV or radio). The Bay Area has quite a “foodie” culture – and I can easily see hundreds, if not thousands of “foodiphiles” showing up to see what all the hub bub was about – so long as they knew about it. Maybe I just missed the spots…
My only real gripes from the event itself were minor: a lack of water cups at the food booths, lack of dedicated seating areas to sit and relax and no dedicated line for beignets at Sweet Tooth. But that’s about it.
Knott’s has the Boysenberry Festival. Carowinds has a Taste of Carolina. And now, NorCal’s Cedar Fair park finally has a marquee foodie event to call it’s own.
If events such as “Taste of Orleans” is (pardon the pun) a taste of the future of this park, then the future smells pretty good from where I stand. Do yourself a favor and plan to visit California’s Great America on July 24th, 30th or 31st and experience the earnest revival of a legendary theme park.
“TASTE OF ORLEANS” FOOD & WINE FESTIVAL TIPS:
Don’t wait in line for a food or wine card in Pizza Orleans or Sweet Treats – the tasting cards are available at the smaller merchandise booths as well.
Watch out for chalk art along the Rue – you might be stepping on a Picasso and not realize it!
Best spot for fireworks viewing is along the Rue in Orleans Place.
Several Rocky Mountain Construction Coasters Closed Due to Recall
Shockwaves are being felt throughout the coaster and park enthusiast community today as several Rocky Mountain Construction coasters around the world have been closed “until further notice” due to an apparently defective train cylinder.
Kolmården Park issued a very detailed statement late Saturday, saying a cylinder on the rides’ train is to blame for the delayed opening.
On a banner on their homepage, Dollywood posted: “Lightning Rod is closed today. The ride manufacturer ordered all of its roller coasters closed until further notice as a recalled mechanical part is replaced.”
However, several RMC coasters are still operating as of this evening.
The Joker at Six Flags Discovery Kingdom has been experiencing quite a bit of downtime since officially opening late last month, although an exact cause for it has not been announced. It, along with Twisted Colossus are currently open as of Saturday afternoon.
Storm Chaser at Kentucky Kingdom was operating as of noon Saturday afternoon. Its current status is unknown. Wicked Cyclone has been closed at Six Flags New England as of Saturday afternoon.
Hayden, ID-based Rocky Mountain Construction has yet to issue any statement on the recall or what was the impetus for removing their rides from service so suddenly and abruptly. Sadly, this has led to rampant speculation and rumors online.
Stay tuned to Great American Thrills for the latest on this developing story…
Cell phone on roller coaster injures guest and cause rides to go down more often
This past week, a guest at Six Flags Great Adventure sued the New Jersey park, because a loose cell phone smashed into them on the “El Toro” wooden roller coaster – giving the riders “substantial injuries.” Here’s the link.
Earlier this month, trains on California Screamin’ at Disney California Adventure were e-stopped when a guest whipped out a cell phone selfie stick (apparently to film themselves) all while the ride was in motion. As a result, guests had to be evacuated and the ride was down for over an hour.
Three days later, a ride attendant at Carowinds was assaulted when they refused to allow a guest to retrieve their dropped cell phone from the show building of a dark ride. The operator was shoved to the ground as the guest proceeded to walk along the track to retrieve their precious cell phone. The ride was immediately e-stopped and security arrived shortly thereafter.
Nearly a year to the day that Disney Parks officially banned selfie sticks and phones on rides, guests are still not getting the message – leave the phone in the station or in your secured pocket – and parks have not heeded the call to make it more clear that filming on a ride isn’t safe, or tolerated.
Our partner site, Thrills By The Bay had two guests whip out their cell phone on Twisted Colossus at Six Flags Magic Mountain – and when they told the operators, “…they practically shrugged their shoulders and said, ‘Well if they lose their phone it’s on them.'”
Actually, it won’t be on them – it’ll be on the face of an innocent rider, who never saw it coming.
Enthusiasts have been trying to warn parks and ride operators for years now about this – but no one seems to want to listen. Sadly, it may take more suits like the one against Six Flags Great Adventure before the industry steps up and tackles this problem properly.
Mass Effect New Earth Opens at California’s Great America Review
After several weekends of “beta testing” California’s Great America officially opened “Mass Effect: New Earth” to the general public today.
So, did the park finally “dial in” the attraction?
In a word…yes.
I’ve written about the ride experience previously, but that was based on the “beta” experience. Thankfully, the park took feedback from guests and made many of the necessary adjustments to make the experience even better. (Still need more shade in the line, though!)
Speaking with the people who worked on the attraction after the “first ride,” many of them had been on the project from the initial concept nearly 18 months ago. You got the sense talking to them that this experience is just the beginning for this technology.
But don’t take it from me – see it for yourself:
Even the CEO of the company who created the over 4K display screen told me, “We could have pushed the envelope even further.”
Further? I’m not sure how much more realistic it could be. Remember, this is the same technology that was supposed to debut for Michael Jackson’s “This is It” tour – and the tech has only become better since then:
With all the sound channels now perfected and all the effects now working – Mass Effect: New Earth is worth a trip to California’s Great America.
However, I do echo the sentiment of at least one other reporter, who mentioned in their review that while gamers will love this ride and understand it top to bottom, but those who have not played the series may have a difficult time discerning what’s going on in front of them.
As much as video game people like to think otherwise, it’s still a niche marketplace and doesn’t have the mass appeal that say, “Star Tours” or a “Star Trek” themed ride would have. A bit more background and storyline in the queue would certainly help that.
Overall though, I think we’re looking at a solid new attraction for a park that needed it, and it just might the ride we look back on a few years form now and say this is where the amusement industry stepped up to the tech plate and started a truly digital revolution.
You read it here first, people.
For more information on “Mass Effect: New Earth,” visit: www.CAGreatAmerica.com
Boomerang Roller Coaster at Six Flags St. Louis Has Major Malfunction, Injures Several Guests
Earlier this week, the Boomerang roller coaster at Six Flags St. Louis had a significant malfunction, which stranded a train at the bottom of the second lift, with what appeared to be a derailed wheel assembly in car number four. Several passengers were taken to a local area hospital for precautionary reasons. The ride has remained shut down pending an internal and state investigation.
The park not open to the public at the time, but was operating as part of a “School Days” event with local children and their teachers.
In a statement the park said, “Boomerang did not complete its normal ride cycle causing it to stop at a mid-point location where all guests safely exited the ride. Our First Aid staff responded immediately and four guests were transported to a local medical facility as a precautionary measure. The safety of our guests is our top priority and the ride will be closed for a thorough inspection before re-opening.”
It is not unusual for a Vekoma Boomerang model to make news, sadly. Because of the complexities of it’s dual-lift and shuttle nature, a multitude of issues can come together to cause a stranded (or valleyed) train. This is why the ride has brakes strategically placed on the ride in order to limit the possibility of a stranded train.
That being said, gauging from photos taken at the scene – this is no ordinary Boomerang valley:Back in 2013, I had the luck of being at Six Flags St. Louis when this ride opened and can report it operated fine that day, but was closed that next week due to issues with it’s second lift chain.
I, along with most who watch or work in the amusement community will look forward to hearing what the investigation comes up with – and will leave the speculation as to what exactly occurred to the “coaster pundits” that seem to thrive on this sort of event.
That all being said, a friendly reminder to anyone who might be dissuaded of going on a coaster after news like this: your odds are better of being struck by lightning or being hurt driving TO your local amusement or theme park than being injured on any ride or coaster.
Please plan accordingly.
Mass Effect ride at California’s Great America Review (Soft Opening)
California’s Great America this “soft opened” their latest offering: a 4D holographic experience called, “Mass Effect” – themed after the popular video game series from Redwood City, CA based Electronic Arts.
After being lucky enough to experience it for myself this past weekend, does it live up to the pre-opening hype?
Well, yes…and no.
If you are a fan of the video game series or a serious tech nerd, this will probably be a mind-blowing experience for you. The amount of technology behind the screen alone is unlike anything that has been placed inside an amusement or theme park – ever.
But, if you’re not really into “geeking out” on technology, or playing the video game that inspired the attraction, you may end up passing on this attraction if the line is too long.
Let’s begin with the positives:
Upon walking inside the theater, you might think the screen up front is a prop – but no – that’s a massive LED screen you’re looking at. The resolution is incredibly high and feels like you’re looking at real pod bay doors.
A live actor / actress at the ship’s helm instructs you to place all loose belongings in the ample area in front of your seats, which are bundled 4-abreast. That captain will stay with us throughout the ride.
When you sit down, you’ll immediately notice the first bit of the 4D experience – vibration synced to sound effects – as your ship goes through pre-flight checks. It definitely adds to the realism.
After placing on our 3D safety goggles (which ALL real commercial flights have you do, of course) we embark on our space journey to a resort. The holograms are VERY impressive and are even customized for the park, which is a nice touch in an era of generic attraction films.
The experience plays out much like other motion simulator experiences – a fairly routine flight suddenly has everything go wrong – and guests are soon wrapped up in a fight for their figurative lives. Along the way, the film is accompanied by appropriate visuals, sounds, feelings and smells.
Yes, SMELLS. Suddenly, Soarin’ over the World has some decent competition…
Of course, the good guys eventually win and we limp to our original, intended destination, albeit a little worse for wear.
In the main gift shop at the front of the park, you’ll find Mass Effect models, jackets and even a custom display case – which really stands out from the rest of the generic stuff the park currently offers.
So, what could the park do better before officially opening the ride to the public later this month?
There were some moments where I had trouble following the action on-screen. It moved too quickly in spots for my taste and the audio was tough to process at points, especially coming from the holographic interface.
The capacity for this ride is going to be bad, period. The cycle lasts four minutes and thirty seconds, and only one side of the former Action Theater was renovated. Translation: expect to wait in long lines on the busiest days. Speaking of waiting…
The outside queue has no shading in a majority of the switchbacks (some of which were added anticipating larger crowds). If you plan to get in line before 4-5:00 p.m. this summer, expect to be out in the direct sunlight until you get to the final grouping section.
Why this park is so adverse to shade structures, I will never know. It would be nice to get that shade up, especially if they’ve already anticipated long waits with that extended queue.
There are some things to look at in the line, but not much, considering the subject matter. Original plans called for a line with tons of plexiglass in it, but after seeing what guests already do to Star Tower’s windows and Gold Striker’s wooden queue, those plans were thankfully abandoned.
Also, the unique seats that hide all the fun 4D effects have one noticeable feature that’s missing – a restraint.
Take that, CalOSHA!
It turns out that the motions of the seats are not violent enough to warrant a restraint system, such as a seatbelt. Only time will tell if this becomes an issue with guests who try to exploit this and ruin the ride for others. I hope it doesn’t occur. But if it does – you heard it here, first.
I was also let down by the exit from the ride. Before, it housed an arcade with a myriad of games. This weekend, it was just empty. While it was a soft opening (and not everything may be finished) I do hope they fill that space with actual gaming consoles, so that guests can experience the game that inspired the ride they were just on.
Despite the potential for guest stupidity, lack of shade and taking into account this was only a soft opening, Mass Effect is still a VERY GOOD and SOLID attraction for California’s Great America.
But, it’s not 40th anniversary GREAT.
Yes, it is a much needed refresh of an under-utilized and outdated motion theater – and yes, Cedar Fair spent a LOT of time, effort and moolah to spruce it up. All are admirable coming from a park that most people had written off just four years ago.
However – at the end of the day – it is still just a motion theater.
Mass Effect at California’s Great America is fun and worth a trip to experience for yourself. But as a “repeat ridership” attraction or “destination ride,” I cannot see it having the pull that Gold Striker did in 2013 or that the Joker at Six Flags Discovery Kingdom will become when it opens later this month.
* * *
Did you experience “Mass Effect” yet – if so, what did you think? Tell me in the comments section below or on our social media links!
“Legacy of Arrow Development” Coaster Documentary Releases Bonus Footage!
The cutting room floor was littered with great stories we just couldn’t fit into “The Legacy of Arrow Development” documentary. Just littered…
Thankfully, through the magic of the internet, we can still bring you those great stories as part of BONUS CONTENT!
Enjoy today’s release: the behind-the-scenes story of the Santa Cruz Beach Boardwalk’s “Logger’s Revenge” log flume:
California’s Great America Announces Massive Capital Investment and Retail Project
How long have we heard that California’s Great America doesn’t have anywhere to expand? “The park is landlocked – there’s nowhere for them to go.” And what about, “Cedar Fair doesn’t care about this park – they want to sell it.”
Well, this aught to shut up the naysayers…
In an unprecedented announcement on Wednesday, the park announced that it has applied for a rezoning from the City of Santa Clara, which will allow it to add significantly more attractions with less red tape, intends on purchasing the land on which the park sits on and will build a massive retail and entertainment complex near the front gate of the park.
CGA fans, get ready to drool:
To think this was a park that looked like it was about to close just a few years ago – now look at all the new stuff that’s planned and proposed…
There’s a lot of verbiage to get through, but here’s the most important part (in my opinion). Long time fans of this park may recall the proposed “Front Gate” project during the Paramount era, before the land was converted into two office towers. Well, long time fans, your patience has finally paid off:
This gives the park a major, strategic advantage over it’s competitors – no other park in Northern California offers this sort of experience. If it reminds you of Knott’s Marketplace, Universal CityWalk or Downtown Disney – that’s no mistake.
And for fans of the park itself, they didn’t forget about you, either. The rezoning will allow the park far more flexibility in building new attractions – and it’s all spelled out, here:
Cedar Fair CEO Matt Ouimet also told those in attendance that any change in the use of land would have to first be approved by the City of Santa Clara AND Cedar Fair – which all but ensures the park will be around through 2074.
So, CGA fans – who’s ready to watch their park transform into an entertainment destination? Tell us in the comments section below or on our social media links!
California’s Great America is Staying Put
As the sun rose on it’s historic 40th anniversary this morning, the fate of California’s Great America still seemed very much up in the air.
With a pending sale of the land it sits on and confirmation from our own investigation that several members of the Santa Clara City Council have entertained redevelopment proposals – all of which called for demolition of the park – it seemed that we would soon be watching our 39th Lost Park in the Bay Area.
However, there is some potential, good news to report. Speaking to the San Jose Mercury News, park General Manager, Raul Rehnborg said that Cedar Fair, “…intends to keep and grow the park exactly where it is through the year 2074.” That’s when the current lease on the park expires.
He added that there is no more debating the park’s future – they are here to stay. You can find the full article, here.
I’ve written at length here before about why Cedar Fair should’t and wouldn’t let this park go – so it’s great to hear directly from senior management that this is indeed, appears to be the case. We’ll now look forward to the actual sale proceedings from the City of Santa Clara come this June and official statements from the park as well.
What do you think of this news – are you excited or still not convinced the park is staying? Let me know in the comments section or on our social media links!
The Chinese Communist Theme Park
So China just opened a theme park, dedicated to the ruling, Communist Party.
Yep. Sounds terrifying.
Is the overall theme of the place, “no dissenters allowed.” Or maybe, “Internet only we want you to see.” Is there a “Tienanmen Square” tank-themed ride? I’m going to guess not…
It’s difficult to see and understand the layout of the park – as there are no photos of any rides or real attractions, outside of posing with statues and other fun sculptures.
I wonder how line jumping is handled here…check it out for yourself:
Never Plan to Ride a New Coaster on Opening Day
The saying goes, “There’s only two things in life that are guaranteed – death and taxes.” It’s probably a good idea to add delays to new coasters to that as well.
Less than 48 hours before the scheduled media day, Dollywood announced last week that their launched Lightning Rod wooden roller coaster would not be opening to the public as originally planned.
Hundreds of people (and several coaster groups) had apparently made reservations at local hotels, planning on being the first to ride.
And they should have known better.
They should have seen the hints – the lack of consistent testing, the lack of updates to the park’s social media page. But no, they fell into the all-too-often-seen trap of the modern era – the race to be “first” to everything. Instead, they all left disappointed and unable to cancel their hotel reservations.
Understandably, some people were a bit miffed (just look at the comments section of their Facebook feed). As late as four days before the planned opening, park staff were promoting the ride opening to local media.
But this not a first for a launched coaster debut. Superman: The Escape at Six Flags Magic Mountain was delayed 10 months back in 1996 as Intamin worked out the kinks on it’s prototype LSM launch system.
It doesn’t help that there are several “coaster experts” and “insiders” who are spreading false information or rumors online about the ride and the length of the delay. If it doesn’t come from the park in an official statement, consider it pure bunk.
The bottom line is: If you’re planning a coaster trip to see the latest, greatest creation from B&M or Rocky Mountain Construction – or any prototype ride for that matter – don’t plan around an opening day, unless you live within a reasonable driving distance to the park.
A destination ride will be just as good on an opening day that you miss, as a regular operating day in the middle of the summer. In fact, it’ll probably be better, as all the computer bugs and operational challenges will have been overcome.
Why All Roller Coaster Enthusiasts Should Know the Name Eric Laithwaite
There are several names synonymous in the roller coaster and theme park community: Karl Bacon, Ed & Dana Morgan, Anton Schwarzkopf, Walter Bolliger & Claude Mabillard and Walt Disney, among many others.
But one in particular seems to have fallen by the wayside – Eric Laithwaite. And yet every enthusiast who’s ever enjoyed a modern, launched roller coaster owes those very thrills to him, because he is “the father of linear induction.”
Laithwaite’s most famous work centered around using magnetism to provide frictionless travel, on maglev trains. He had figured out that if you uncoiled a standard, electrical motor, an object could simply glide over it on an electromagnetic wave – and it would stay on course with the attraction and resistance already natural to those magnets.
Perhaps his most famous work of the time was the magnetic river from “The Spy Who Loved Me”
But for parks, chain lifts were just fine modes of gaining potential energy – and the technology wasn’t seen for amusement purposes until 1975, with the debut of Walt Disney World’s Tomorrowland Transit Authority. While it kept a consistent pace to the ride – it’s hardly a thrill ride, too.
People at the time did not see the true potential of the futuristic, potential acceleration system. Computer control systems were still rudimentary by today’s standards – plus the weight drop and flywheel launches of Schwarzkopf and Arrow were doing the job just fine.
It would take over two decades before amusement ride manufacturers would take the technology to it’s full potential, with the debut of Premier Rides’ “Flight of Fear” indoor coasters at (then) Paramount’s Kings Island and Kings Dominion in 1996.
And, after a year of technical issues, the technology would reach it’s top speed, with the debut of Intamin’s spectacular Superman: The Escape at Six Flags Magic Mountain. It still holds the record for fastest linear launched coaster on Earth at 100 mph (on a good day).
With the explosion in launched coasters over the past two decades, just remember to add the name Eric Laithwaite to your coaster lexicon. Because without him – you would literally be going nowhere, fast.